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AI Insights · Timothy · January 2022

Top 5 Card Battler Apps on Android in Oceania: Q4 2021

Discover how the top 5 card battler apps performed on the Android platform in Oceania during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 Card Battler Apps on Android in Oceania: Q4 2021

In the fourth quarter of 2021, the top 5 card battler apps on the Android platform in Oceania demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a breakdown of their trends, based on data from Sensor Tower.

Mighty Party from PANORAMIK GAMES LTD experienced fluctuations in its weekly revenue, starting at around $27K in late September and dipping to nearly $10K by mid-November. However, it rebounded to approximately $25K in the week of December 20. Weekly downloads showed a gradual increase towards the end of the quarter, peaking at around 2K in the final week of December. Active users, which started at about 11.8K, saw a decrease to around 6.2K by early December, but then rose to 8K by the end of the quarter.

Yu-Gi-Oh! Duel Links by KONAMI had a steady weekly revenue, with peaks around $29K in early October and a gradual decline to approximately $11K by the end of December. Weekly downloads remained relatively stable, ranging from 400 to 500 throughout the quarter, with a slight increase to about 550 in the last week of December. Active users hovered around 2.1K for most of the quarter.

WWE SuperCard - Battle Cards from 2K, Inc. saw significant fluctuations in weekly revenue, peaking at nearly $29K in late November and ending the quarter around $24K. Weekly downloads were modest, with a peak of 311 in late November. Active users remained consistent, fluctuating between 3.6K and 4.2K throughout the quarter.

Hearthstone by Blizzard Entertainment, Inc. showed an upward trend in weekly revenue, starting at around $6K in late September and reaching a peak of about $20K in early December. Weekly downloads saw a significant spike in October, peaking at nearly 3K in the first week of November. Active users increased from around 6.3K in late September to over 10K by late December.

Magic: The Gathering Arena from Wizards of the Coast LLC had a more modest performance, with weekly revenue peaking at approximately $7.7K in early November and ending the quarter around $2.8K. Weekly downloads remained stable, hovering around 400 to 500, with a slight increase to about 560 in the final week of December. Active users were consistent, ranging from 3.5K to 4.2K throughout the quarter.

These insights are sourced from Sensor Tower. For more detailed analysis and data, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022